Wonder Woman Wiki
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VIDEO GAME
 
Released cancelled
Genre Action-Adventure, Open-World
Modes Single-Player
WW game teaser 8k

Wonder Woman is the title for an unfinished video game that was in development by Monolith Productions between 2021 and 2025.

The game was to have focused on Wonder Woman as she seeks to unite the warriors of Themyscira and the humans of the modern world. It was to have used the Nemesis system which featured in Monolith's previous Middle-Earth games.[1]

Following a report from Bloomberg in early February 2025 that Monolith had switched directors and rebooted the game in 2024,[2] Bloomberg reported later in the month that the game had been cancelled and Monolith was one of three game studios being shuttered by Warner Bros.[3]

In the wake of the news, Wonder Woman writer Gail Simone took to social media, revealing that she had been working on the game as a consultant:

Okay, regarding the Wonder Woman video game.

Others have already revealed elsewhere that I was a consultant on this game, so that Cheetah is out of the bag.

I want to say a couple important things about the game and the team who made it.

I was asked to do long-term consulting on the game, and I was thrilled to do it, it was a perfect storm of stuff I adore. Wonder Woman, video games, and one of my favorite games studios: Monolith, who produced the Game Of The Year MORDOR games, that I was completely addicted to.

The game was gorgeous and expansive. It was beautiful to look at. I am not going to give details for a number of reasons, but every effort was made to make this not just a great game, but a great WONDER WOMAN game. A showpiece epic.

And all of that was because of the team. Everyone who worked on it brought their a-game. Programmers, artists, designers, everyone. I don’t know that I have ever worked with a team that cared more about making sure the end product was perfect.

It was a dream come true. Wonder Woman had a dream team and they put their all into it. They made sure it had WW and DC lore on every aspect of the game.

It was a thrill and honor to work with them.

I know there’s a lot of finger-pointing going on, but everyone I worked with from Monolith and WB both was enthusiastic and supportive. Everyone wanted to make the best game ever.

Sometimes, you give your all and it doesn’t work out.

But that was an amazing team and I can only hope they continue to make brilliant games. Someone is going to snap them all up and set a new industry standard, I know it. [1]

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